Start on a bad left crimp and a smaller right edge and figure out your feet with a tough start. Climb straight up and into the rightmost part of the mermaid carving, then into the right of the two obvious small pockets and up. Gear up for one final big move into a jug a few feet below the lip. Top out or drop high from the jugs, may as well top out from this point. Traversing left or right is not part of this problem as there are lines next to this one and that will get you into easier climbing. Getting off the ground can be tricky as this is the hardest start at the park. The line goes straight up to an alright top out, although a bit high. The development of this problem took a winding road as the initial pursuit was to find Wall Street, which was last mentioned in a guide published in the 90's from Trails Edge that went at 5.11+. Two Peace was the result of the initial pursuit and then rediscovering Wall Street to the left followed. The thin slot to start Peace was then established with its own top out com
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